5,000
credits
€77 + VAT
€92.40 incl. VAT
€0.0154 per credit
PRICING
Building is paid for in credits, and credits you buy never expire - spend them this month or next year. Keeping your systems online is paid for out of the same balance: 750 credits a month for the whole account, however many systems are in it. There is nothing else to buy - no monthly fee, no setup fee, no charge per user, no annual contract.
Current offer
Before any of this: up to 2,500 starter credits, with a week to spend them, no card.
500 credits land the moment you register, and the week starts there. Another 1,000 land the first time you open the studio. If they drop under 500 while you are building, we add more automatically, up to 2,500 in all. The size of the offer may change later, and credits already granted stay yours for the week.
This is what building costs, and it is the only part of the price that depends on how much you build. Buy a pack when you need it.
These are the list prices, and none of them ends on a date. The bigger the pack, the cheaper the credit: from €0.0154 at the smallest to €0.0145 at the largest. Since credits never expire, a bigger pack is simply a lower price, not a promise to spend it any sooner. Prices exclude VAT: a buyer in Bulgaria pays 20% on top at checkout, and an EU company with a valid VAT number pays the price as shown.
5,000
credits
€77 + VAT
€92.40 incl. VAT
€0.0154 per credit
15,000
credits
€227 + VAT
€272.40 incl. VAT
€0.0151 per credit
25,000
credits
€377 + VAT
€452.40 incl. VAT
€0.0151 per credit
40,000
credits
€597 + VAT
€716.40 incl. VAT
€0.0149 per credit
60,000
credits
€877 + VAT
€1,052.40 incl. VAT
€0.0146 per credit
100,000
credits
€1,447 + VAT
€1,736.40 incl. VAT
€0.0145 per credit
Nothing is spent automatically and nothing renews - you buy the next pack when the last one runs low, and if you build nothing for six months you buy nothing.
01 Keeping it running
A system that is live costs something every month whether you are building on it or not. That is taken as 750 credits a month from the balance you already have, for the whole account.
One draw for the account, not one per system. It is the same 750 whether you run one system or four, and it does not change with how many people use them. An account with nothing built on it pays nothing at all.
You can choose to draw more, if you want more of us: a named contact who answers within four working hours, and on the top tier an hour a month with a person.
WHAT THE MONTHLY DRAW COVERS
| A month of running | 750 credits |
| The 5,000-credit pack | six months |
| The 15,000-credit pack | twenty months |
| Nothing built yet | nothing taken |
If the balance will not cover a month we write to you and nothing happens for a fortnight.
MORE OF US, WHENEVER YOU WANT IT
| Standard - email, within 48 hours | 750 credits a month |
| Business - a named contact, within 4 working hours | 1,500 credits a month |
| Enterprise - and an hour a month with a person | 3,000 credits a month |
In packs: the 5,000-credit pack is three months of Business and the 15,000 one is ten; on Enterprise that same 5,000 is a month, and the 15,000 is five.
02 Credits, explained
Credits are what building and changing your system consumes. Creating a screen, adding a field, generating a report - each uses a few. Simply using the finished system day to day costs almost nothing.
Your account shows what is left at every moment, and nothing takes it away on a date. You will never find out you have run out by being stopped mid-sentence - the balance is on the screen you build from.
WHERE THE CREDITS GO
| Building the first version | the whole week of starter credits |
| Adding a new form or report | a small fraction |
| Adjusting prices or wording | negligible |
| Your team using the system | negligible |
The first build is the heavy one. After that most businesses spend a fraction of a pack a month - which is exactly why the credits are sold in packs that wait for you rather than in an allowance that empties itself.
03 What is not on the bill
It is worth saying plainly, because most software is sold the other way round. There is no subscription here, no seat licence, no setup fee and no minimum term. You buy credits, and out of that one balance comes both the building and the 750 a month that keeps your systems online.
THE HONEST TRADE
| Monthly fee | None - credits only |
| Credits you buy | Never expire |
| People using the finished system | No charge |
| Second and third system | Same 750 a month |
| Setup fee | None |
| Minimum term | None - nothing renews |
04 Compared with the alternative
| An agency build | CodiVibes | |
|---|---|---|
| Up front | €8,000 - €20,000 | €227 for the pack that builds it |
| Time to first working version | 3 - 6 months | 3 days |
| A change after launch | New quote, weeks of waiting | Ask for it, a few credits |
| Ongoing hosting & maintenance | Billed separately, per system | 750 credits a month, whole account |
| If it isn't right | Change request | Say so, it gets changed |
05 Questions
Up to 2,500 build credits, 7 days, no card. The week begins the moment you register, and 500 credits land there. Another 1,000 land the first time you open the studio. If they drop under 500 while you are building, we add more automatically, up to 2,500 in all. Whatever is unspent when the week ends goes back to us - the credits are there to get you started, not to sit still. Credits you buy have no expiry at all. Nothing is charged and no debt appears: to carry on after the week you buy a pack of credits, and everything you made is waiting where you left it. An account that has never bought a pack and is left without credits for 30 days in a row loses its projects, and we email a warning at least 7 days before.
No, and there is nothing to cancel either. There is no subscription at all: you buy a pack of credits when you want one, nothing renews by itself and no card is kept charging in the background. A live system draws 750 credits a month from that same balance, so if you stop buying, the drawing simply stops with it.
No - there are no monthly plans at all, and no monthly fee either. You buy credits in packs, and everything is paid for out of that one balance: building costs what it costs, and a live system draws 750 credits a month. The tiered plans we used to sell punished the quiet months - you paid for an allowance whether you built anything or not, and whatever went unused disappeared at the end of the month. Now a month in which you build nothing costs 750 credits, and a month in which you have built nothing at all costs nothing.
No. It is the same monthly draw, made larger, and it is paid for out of credits that are already yours. On the invoice the size of the draw is the only difference between the three tiers. Moving up takes effect at once, moving down at the next draw, and nothing is charged in between and nothing refunded. The one thing that does not carry over is the hour with a person included in Enterprise: unused, it lapses at the next draw rather than adding up. All three tiers are open now.
No. Credits you buy are yours until you spend them, whether that is this week or next year. There is no monthly allowance any more and so nothing resets - the balance only goes down when you spend it, on building or on the 750 a month that keeps a live system online. The only credits that can be taken back are the free ones from the trial week: whatever is left of those when the week ends goes back.
Not that day, and not that fortnight. The first thing that stops is changing it: the studio will not take a new instruction until there are credits to do the work with, while everything already built stays online and your staff keep working in it exactly as before - orders, invoices, customers, all of it. The monthly 750 is what keeps that running, so if the balance cannot cover a month we write to you and nothing happens for fourteen days. Use them to buy a pack or to export what you need. Only after that do the systems pause, and the first pack you buy starts everything again exactly where it was. If an account that has never bought a pack stays suspended or without credits for 30 days in a row, its projects are deleted - we email a warning at least 7 days before, and buying any credit pack in that time keeps them.
Nothing sudden, and nothing punitive, and it goes the same way as running out: we write to you, you get fourteen days, then the systems pause. On an account that has never bought a pack, after 30 days in a row suspended or without credits the projects are deleted, with an email warning at least 7 days before; the account itself stays. No debt accrues while they are paused - you are not billed for months in which nothing was running.
Yes. Add your company details once and every invoice is issued with them, in euro, with all legally required elements - ready to hand to your accountant. Every credit pack is invoiced, and since there is nothing else to buy, that is every euro you ever pay us.
More than the smallest pack holds. The starter credits are there to answer this at our expense rather than yours, and what we see is that a first build uses all of it - often the second ten thousand as well. So the pack that carries a first system onward is the 15,000 one at €227, rather than the 5,000. Nothing is wasted if you buy less: credits do not expire and the next pack simply continues. If you would rather not build it yourself, take the launch service, where our team does the first version with you for a fixed fee.
Yes, and the way to do it is to build the export into the system: ask the studio for a button that downloads every invoice for a date range as a spreadsheet, or every client record with its history, and it becomes something your staff can press whenever they want. Do it once, before the day you need it. Backups are a different thing - they live in our infrastructure, protect against our failures and are restored by us, so they are not a copy you hold. The data is yours to take; the software itself runs here and does not move to another host.